World

World design

For designing our worlds we can use following tools:

Unity Terrain editor

Unity Terrain Docs
For creating our base terrain.

Valleys and Hills
valleys hills

Scattering tools for adding trees, bushes, houses.

Trees
terrain trees

Unity Probuilder

Unity Probuilder Docs
It is polygonal modelling tool directly in Unity. We can also use Blender and keep the source files in the Unity project as unity can easily work with them directly.

Arch
arch

Stairs
stairs

Door
door

Blender

Blender
Blender can be used instead of probuilder, but the designer has to be aware of the needs of the game engine. If we would just create a wonderfull world inside blender and import it into Unity it would probably look nothing like it should in Unity and it would probably not even run smoothly. The game might be stuttering as blender does not understand the optimizations needed for the environment to be playable inside Unity. Therefore we use Blender mostly for modelling props.