Capability Card and calibration
The Capability Card says what a character can do, in metres and seconds, measured by simulating it: the numbers a level designer builds to.
- Speeds: run, walk, sprint, how fast it starts and stops.
- Gaps: the longest standing, running and sprinting jump, each with a comfortable value most timings make, and the farthest a landing that rolls up from the far edge gets.
- Heights: jumps, mantles, the highest marked ledge caught, the reach onto higher and lower ground.
- Falls: how far before it hurts, and before it kills.
Add the component and select Calibrate. Each value keeps the input that achieved it, and the card says when the character's settings have changed since. The sample's presets come calibrated.
Inspector
▼Capability Card
FingerprintNone
Measured AtNone
Size and ground, as navigation tools use them
Radius0
Height0
Step Height0
Max Slope0
Values(empty)
Reach(empty)
Catches(empty)