Modes
How the character moves where it is: on the ground, in the air, in water, climbing.
| Moves the character on the ground with acceleration and friction. | |
| Turns the body toward the stick and runs where it faces. | |
| Gives gravity and steering in the air. | |
| Keeps the jump on its course, with only a little drift. | |
| Gives strong steering in the air that can even reverse a jump. | |
| Swims in deep water, up and down. | |
| Climbs ladders by moving into them. | |
| Catches the edge when a jump falls just short. | |
| Hangs from marked handholds and moves along them. |