CMCharacter Modules 0.1.0

Modes

How the character moves where it is: on the ground, in the air, in water, climbing.

WalkMoves the character on the ground with acceleration and friction.
Heading WalkTurns the body toward the stick and runs where it faces.
AirGives gravity and steering in the air.
Heading AirKeeps the jump on its course, with only a little drift.
Vector AirGives strong steering in the air that can even reverse a jump.
SwimSwims in deep water, up and down.
LadderClimbs ladders by moving into them.
Ledge GrabCatches the edge when a jump falls just short.
Ledge ClimbHangs from marked handholds and moves along them.