CMCharacter Modules 0.1.0

Facing Visual

Kind: Presentation · Add Component: Character Modules > Facing Visual

Turns the model to face where the body faces. What the player sees matches what the character does.

Turns the character's model to the body's facing, which the states control. The visible body shows what the simulation does.

Inspector
▼Facing Visual⋮
CharacterCharacter (Character Motor)
The Facing Visual component in the Inspector, with its defaults.
Origin. A convention of this package.

How it works

Turns this object (the character's model, a child of the character) to the body's heading: the camera's for a character whose Body Facing is View, otherwise the heading the motor keeps (Movement, States). The character itself never rotates; its transform already carries every presentation offset (Step Smoothing, riding a platform).

Combine it

  • Used by the presets: Arena Shooter, Competitive Shooter, Surf, Retro Platformer, Modern Platformer, Traversal Adventure, Action RPG.

Properties

PropertyDescriptionRangeDefault
CharacterCharacter whose heading this object follows.None

Additional resources