Facing Visual
Kind: Presentation · Add Component: Character Modules > Facing Visual
Turns the model to face where the body faces. What the player sees matches what the character does.
Turns the character's model to the body's facing, which the states control. The visible body shows what the simulation does.
Inspector
▼Facing Visual
CharacterCharacter (Character Motor)
Origin. A convention of this package.
How it works
Turns this object (the character's model, a child of the character) to the body's heading: the camera's for a character whose Body Facing is View, otherwise the heading the motor keeps (Movement, States). The character itself never rotates; its transform already carries every presentation offset (Step Smoothing, riding a platform).
Combine it
- Used by the presets: Arena Shooter, Competitive Shooter, Surf, Retro Platformer, Modern Platformer, Traversal Adventure, Action RPG.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | Character whose heading this object follows. | None |