Camera and presentation
What the player sees: the camera and the body.
| Third Person Orbit | Orbits a camera behind the character and keeps it out of walls. |
| First Person Rig | Puts the camera at the character's eyes. |
| Focus Marker | Marks where the camera looks. |
| Facing Visual | Turns the model to face where the body faces. |
| Hull Body | Draws the collision shape. |
| Character Debug Hud | Shows state and speed on screen, with module toggles. |