Jump Buffering
Kind: Modifier · Add Component: Character Modules > Modifiers > Jump Buffering
Remembers a jump pressed just before landing and jumps on landing. Fast jump sequences stay fluid.
A jump pressed just before landing still happens on landing. Players press a little early as often as late; this keeps quick sequences of jumps fluid.
Inspector
▼Jump Buffering
CharacterCharacter (Character Motor)
Window0.12
Origin. Modern platformers such as Celeste (2018).
How it works
Changes Jump: a press just before landing jumps on landing.
Jump Buffering: a jump pressed shortly before landing happens on landing instead of being lost. The mirror image of Coyote Time, for presses that come a little early. Classic arena shooters do something similar by keeping the jump queued while the button is held.
Combine it
- Needs: Jump. The Inspector warns while one is missing.
- Used by the presets: Retro Platformer, Modern Platformer, Traversal Adventure, Action RPG.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Window | Seconds a jump press is remembered while in the air. | 0 or more | 0.12 |