Jump shapes and timing
Modifiers that give the Jump its shapes, and forgive the player's timing.
| Coyote Time | Gives you a brief window to jump after running off a ledge. |
| Jump Buffering | Remembers a jump pressed just before landing and jumps on landing. |
| Variable Jump Height | Cuts the jump short when the button is let go. |
| Held Jump | Keeps rising while jump is held, for a short time. |
| Jump Chain | Makes each jump higher when landed jumps follow in rhythm. |
| Running Jump | Adds part of the run speed to the jump. |
| Side Flip | Jumps high while skidding into a turn. |
| Backflip | Jumps very high from a crouch, drifting backwards. |
| Long Jump | Jumps low and far from a crouching run. |
| Wall Bump | Knocks the character back off a wall hit hard in the air. |
| Wall Kick | Kicks off a wall just after hitting it. |
| Wall Jump | Pushes off a wall the character slides down. |
| Steep Jump | Weakens jumps up steep slopes. |
| Ground Pound Jump | Jumps very high just as a ground pound lands. |
| Stick Twirl | Notices the stick circled quickly. |
| Jump Assist | Aims a jump at a marked ledge in reach. |
| Bunny Hopping | Jumps again on the moment of landing, before friction slows you. |