CMCharacter Modules 0.1.0

Jump shapes and timing

Modifiers that give the Jump its shapes, and forgive the player's timing.

Coyote TimeGives you a brief window to jump after running off a ledge.
Jump BufferingRemembers a jump pressed just before landing and jumps on landing.
Variable Jump HeightCuts the jump short when the button is let go.
Held JumpKeeps rising while jump is held, for a short time.
Jump ChainMakes each jump higher when landed jumps follow in rhythm.
Running JumpAdds part of the run speed to the jump.
Side FlipJumps high while skidding into a turn.
BackflipJumps very high from a crouch, drifting backwards.
Long JumpJumps low and far from a crouching run.
Wall BumpKnocks the character back off a wall hit hard in the air.
Wall KickKicks off a wall just after hitting it.
Wall JumpPushes off a wall the character slides down.
Steep JumpWeakens jumps up steep slopes.
Ground Pound JumpJumps very high just as a ground pound lands.
Stick TwirlNotices the stick circled quickly.
Jump AssistAims a jump at a marked ledge in reach.
Bunny HoppingJumps again on the moment of landing, before friction slows you.