Gameplay
Health, damage, dying and coming back; and what the world hears from the character.
| Health | Tracks health that damage lowers. |
| Fall Damage | Hurts on long falls and kills on very long ones. |
| Crush Damage | Kills a character squeezed against the world. |
| Respawn | Brings the character back at the last checkpoint. |
| Footsteps | Reports each step and landing. |
| Contact Events | Tells the world what the character stands on and bumps into. |
| Physics Trigger Proxy | Lets Unity's own triggers notice the character. |