CMCharacter Modules 0.1.0

Gameplay

Health, damage, dying and coming back; and what the world hears from the character.

HealthTracks health that damage lowers.
Fall DamageHurts on long falls and kills on very long ones.
Crush DamageKills a character squeezed against the world.
RespawnBrings the character back at the last checkpoint.
FootstepsReports each step and landing.
Contact EventsTells the world what the character stands on and bumps into.
Physics Trigger ProxyLets Unity's own triggers notice the character.