Marked Ledge
Marks a ledge the character can hang from. The level tells the player where the way up is.
Marks a ledge the character can hang from and climb, as the genre paints its handholds. The level tells the player where the way up is.
How it works
Marked Ledge: an edge a character can hang from and shimmy along, as on the marked holds of cinematic third-person adventures. Put it on the edge: its position is the middle of the edge, its local X runs along the edge, and the character hangs on its local -Z side, facing +Z. Large holds are shimmied twice as fast as small ones.
Until the level has its own art, a placeholder strip shows the ledge in game: a light bar along the edge, thicker for large holds. It is not saved with the scene; switch it off when your own decoration marks the ledge.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Length | Length of the edge, metres. | 0.1 or more | 2 |
| Size | Large holds are shimmied along faster than small ones. | Large | |
| Show Placeholder | Show a strip along the edge in game until your own art marks it. | On | |
| Placeholder Color | Colour of the placeholder strip. | RGBA(0.93, 0.89, 0.78, 1) |