CMCharacter Modules 0.1.0

Marked Ledge

Kind: Presentation · Add Component: Character Modules > World > Marked Ledge

Marks a ledge the character can hang from. The level tells the player where the way up is.

Marks a ledge the character can hang from and climb, as the genre paints its handholds. The level tells the player where the way up is.

Inspector
▼Marked Ledge⋮
Length2
SizeLarge ▾
Placeholder
Show PlaceholderOn ▾
Placeholder ColorRGBA(0.93, 0.89, 0.78, 1) ▾
The Marked Ledge component in the Inspector, with its defaults.
Origin. Uncharted (2007) and Assassin's Creed (2007) mark their climbable edges.

How it works

Marked Ledge: an edge a character can hang from and shimmy along, as on the marked holds of cinematic third-person adventures. Put it on the edge: its position is the middle of the edge, its local X runs along the edge, and the character hangs on its local -Z side, facing +Z. Large holds are shimmied twice as fast as small ones.

Until the level has its own art, a placeholder strip shows the ledge in game: a light bar along the edge, thicker for large holds. It is not saved with the scene; switch it off when your own decoration marks the ledge.

Properties

PropertyDescriptionRangeDefault
LengthLength of the edge, metres.0.1 or more2
SizeLarge holds are shimmied along faster than small ones.Large
Show PlaceholderShow a strip along the edge in game until your own art marks it.On
Placeholder ColorColour of the placeholder strip.RGBA(0.93, 0.89, 0.78, 1)

Additional resources