Shape and collision
The character's shape, how it moves through the level, and how it finds the ground.
| Capsule Hull | Gives the character a rounded shape. |
| Box Hull | Gives the character a box shape that never turns. |
| Step Slide Solver | Slides the character along walls and steps it up stairs. |
| Clip Slide Solver | Slides the character along walls without stepping up. |
| Hull Ground Sensor | Finds the ground under the character and decides when an edge is left. |
| Trigger Sensor | Notices water, ladders, pads and hazards the character enters. |