CMCharacter Modules 0.1.0

Capability Card

Kind: Presentation · Add Component: Character Modules > Capability Card

Measures how far the character jumps, climbs and falls. Levels are built to numbers the character can really reach.

What the character can do, in metres and seconds: how far it jumps standing, running and sprinting, how high it climbs, how far it may fall. Level designers build to these numbers; the gyms colour their challenges by them. It measures the character by simulating it, so the numbers are never out of date with the settings.

Inspector
▼Capability Card⋮
FingerprintNone
Measured AtNone
Size and ground, as navigation tools use them
Radius0
Height0
Step Height0
Max Slope0
Values(empty)
Reach(empty)
Catches(empty)
The Capability Card component in the Inspector, with its defaults.
Origin. Studios keep a sheet of level metrics for this: the jump distance and climb height every level must respect. The classic platformers measured them in tiles; the card measures them for you.

How it works

Capability Card: what this character can do, measured by simulating it (the Calibrate button): speeds, the longest gaps by approach, the reach curve, the highest catch and mantle, safe and deadly falls, and its size and step in the navigation tools' terms. Distances are edge to edge, to about a centimetre (right at an edge, a landing can turn on the last millimetre of the physics). Each value keeps the recipe that achieved it. A fingerprint of the character's settings says when the card is out of date.

Properties

PropertyDescriptionRangeDefault
FingerprintFingerprint of the settings the card was measured with; it no longer matches after a change.None
Measured AtWhen it was measured.None
RadiusRadius of the collision shape, metres.0
HeightHeight of the collision shape, metres.0
Step HeightHighest step walked up without jumping, metres.0
Max SlopeSteepest walkable slope, degrees.0
ValuesSpeeds, jumps, climbing and falls, each with its recipe.(empty)
ReachLongest gap by the target's height above the take-off, landing on the feet.(empty)
CatchesHighest marked ledge caught by the gap to it.(empty)

Additional resources