Stamina
Kind: Modifier · Add Component: Character Modules > Gameplay > Stamina
Spends a bar on sprinting and dodging that refills at rest. Every burst becomes a decision.
A bar that sprinting and dodging spend, and that refills when resting. Bursts become decisions: run now, or keep enough to roll away.
Inspector
▼Stamina
CharacterCharacter (Character Motor)
Max Stamina120
Refill Rate45
Refill Delay0.7
Lowest-60
Origin. Dark Souls (2011).
How it works
Changes no state: it only reports or reacts.
Stamina: one bar that every costly move draws on (Sprint, a dodge, a jump), as in melee action role-playing games. Moves spend it; it refills at refillRate once nothing has spent any for refillDelay. A move may start with any stamina left above zero, and a move's full cost can take the bar below zero, down to lowest: the bar must then refill past zero before anything costly starts again. Without this module nothing costs stamina.
Combine it
- Used by the presets: Action RPG.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Max Stamina | Stamina when full, in stamina points. | 1 or more | 120 |
| Refill Rate | Stamina points refilled per second. | 0 or more | 45 |
| Refill Delay | Seconds after the last spending before stamina refills. | 0 or more | 0.7 |
| Lowest | Lowest the bar can go when a move costs more than is left, in stamina points (0 or below). | -200 to 0 | -60 |