Jump Pad
Kind: World component · Add Component: Character Modules > World > Jump Pad
Throws the character onto a target. The landing is exact, whatever the character's gravity.
Throws the character onto a target, working out the launch from the character's own gravity.
Inspector
▼Jump Pad
Launch(0, 14, 0)
Keep HorizontalOn ▾
TargetNone
Peak Above Target1.5
Turn BodyOn ▾
Origin. Quake III Arena (1999) jump pads.
How it works
Launches a character that enters its trigger and hands it to its air state. Either it sets the velocity to launch (in this object's space), or, with a target, it works out the launch that lands the character there using that character's own gravity, as the jump pads of arena shooters do. A target suits every preset; a fixed launch flies higher for a character with less gravity. The aim ignores air drag, so characters with drag (Heading Air) land a little short.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Launch | Launch velocity in this object's space, m/s. Straight up by default. | (0, 14, 0) | |
| Keep Horizontal | Keep the character's horizontal speed and only replace the launch direction's part. | On | |
| Target | Where to land. Empty: use the fixed launch instead. | None | |
| Peak Above Target | With a target: how far above the higher of the pad and the target the flight peaks, metres. | 0.1 or more | 1.5 |
| Turn Body | Turn the character's body to face where it is thrown. | On |