Stick Response
Kind: Modifier · Add Component: Character Modules > Modifiers > Stick Response
Shapes how stick tilt becomes speed. Small tilts give fine control, such as walking a narrow beam.
How the stick's tilt becomes speed: a curve gives fine control at small tilts, and the Walk key moves at a set slow speed. It decides how easy it is to walk a narrow beam.
Inspector
▼Stick Response
CharacterCharacter (Character Motor)
Curve1
Walk Tilt0.5
Origin. Super Mario 64 (1996) introduced the analog stick's curve to 3D platformers; the walk key is the shooters'.
How it works
Changes every state: shapes the stick and the Walk key.
Stick Response: shapes the movement input once, before any state reads it. The stick's tilt is raised to curve: 1 keeps it straight, 2 makes half tilt ask for a quarter of top speed, as on classic console sticks, which gives fine control at low speed. While the Walk button is held, the tilt is first scaled by walkTilt, so a keyboard, whose keys are always fully pressed, can walk.
Combine it
- Used by the presets: Arena Shooter, Competitive Shooter, Surf, Retro Platformer, Modern Platformer, Traversal Adventure, Action RPG.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Curve | The stick's tilt is raised to this power: 1 straight, 2 half tilt asks for a quarter of top speed. | 0.01 or more | 1 |
| Walk Tilt | Share of the stick's tilt used while the Walk button is held. | 0 to 1 | 0.5 |