Water Volume
Kind: World component · Add Component: Character Modules > World > Water Volume
Marks water to wade or swim in. Shallows and depths play differently.
Marks water: the character wades in the shallows and swims in the deep.
Inspector
▼Water Volume
Origin. Quake (1996) water brushes.
How it works
Water: a trigger collider whose top is the water surface. Characters with a Trigger Sensor know how deep they are in it; the Swim state takes over when deep enough, and Wading slows walking in shallow water.