Crush Damage
Kind: Modifier · Add Component: Character Modules > Gameplay > Crush Damage
Kills a character squeezed against the world. Crushers and closing doors become hazards.
Being squeezed between a moving object and the world kills. Crushers, closing doors and lowering ceilings become hazards.
Inspector
▼Crush Damage
CharacterCharacter (Character Motor)
Damage Per Second400
Origin. Doom (1993) crushing ceilings; Quake (1996) doors.
How it works
Changes no state: it only reports or reacts.
Crush Damage: hurts the character while it is squeezed between surfaces it cannot get out from, such as a lift coming down onto it. The motor reports those steps as Crushed events.
Combine it
- Needs: Health. The Inspector warns while one is missing.
- Used by the presets: Arena Shooter, Competitive Shooter, Surf, Retro Platformer, Modern Platformer, Traversal Adventure, Action RPG.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Damage Per Second | Damage per second while crushed. | 0 or more | 400 |