Side Flip
Kind: Modifier · Add Component: Character Modules > Modifiers > Side Flip
Jumps high while skidding into a turn. A quick change of direction becomes a way up.
Reverse the stick at speed and jump during the skid: a high flip into the new direction.
Inspector
▼Side Flip
CharacterCharacter (Character Motor)
Height5.76
Gravity Scale1
Max Air Speed0
Air Acceleration1
Forward Speed2.7
Turn Window0.57
Origin. Super Mario 64 (1996).
How it works
Changes no state: it only reports or reacts.
Happens on: jump in a reversal skid.
Side Flip: jump while skidding to reverse, or just after the skid turned the body around, and the character flips high into the new direction, as in classic 3D platformers. The body faces the stick at once, forward speed is set low, the flight cannot be cut short, and landing counts as a single jump, so a double can follow. Numbers from the classic 3D platformer study (D33).
Combine it
- Needs: Skid. The Inspector warns while one is missing.
- Jump rank 30: when a jump starts, the highest-ranked shape that applies chooses its launch.
- Used by the presets: Retro Platformer, Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Height | Top of the flip above the take-off point, metres. | 0 or more | 5.76 |
| Gravity Scale | Gravity is multiplied by this during the flip (a floatier flip with less than 1). | 0 or more | 1 |
| Max Air Speed | Fastest forward speed in the flip, m/s. 0: the air state's own. | 0 or more | 0 |
| Air Acceleration | Air steering is multiplied by this during the flip. | 0 or more | 1 |
| Forward Speed | Forward speed into the new direction, m/s. | 0 or more | 2.7 |
| Turn Window | Seconds after the skid turned the body around during which a jump is still a side flip. | 0 or more | 0.57 |