Gym Pickup
Kind: Gym · Add Component: Character Modules > Gym > Gym Pickup
The goal at the end of a gym. Taking it ends the run.
The goal at the end of a gym: walk into it to take it.
Inspector
▼Gym Pickup
ItemNone
Spin45
Taken(no listeners)
Origin. A testing tool of this package.
How it works
Something to pick up, such as a gym's goal: a character touching the trigger takes it, the item disappears and Taken fires. It turns slowly while it waits, so it reads as a thing to get rather than scenery.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Item | The item drawn; hidden once taken. | None | |
| Spin | How fast the item turns while it waits, degrees a second. | 45 | |
| Taken | Called when a character takes the item. | (no listeners) |