Wall Jump
Kind: Modifier · Add Component: Character Modules > Modifiers > Wall Jump
Pushes off a wall the character slides down. Walls become a way up.
Jump while sliding down a wall: push off it, up and away, without steering for a moment.
Inspector
▼Wall Jump
CharacterCharacter (Character Motor)
Up Speed16.8
Away Speed6.54
Gravity Scale0.633
No Control Time0.417
Origin. Super Mario Sunshine (2002) and Super Mario Odyssey (2017).
How it works
Changes Jump: jump off a wall slide. Jump may then also start from Wall Slide, when sliding down a wall.
Happens on: jump in a wall slide, from Wall Slide.
Wall Jump: jump while wall sliding, and the character kicks off the wall, as in modern 3D platformers: up, and away from the wall at a fixed speed, with no steering for a moment, turned to face away. A fixed height. Needs Wall Slide, which also remembers the jump so one wall cannot be climbed forever. Numbers from the modern 3D platformer measurements (D44), section 4.6.
Combine it
- Needs: Wall Slide. The Inspector warns while one is missing.
- Jump rank 41: when a jump starts, the highest-ranked shape that applies chooses its launch.
- Used by the presets: Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Up Speed | Upward take-off speed, m/s. | 0 or more | 16.8 |
| Away Speed | Speed straight away from the wall, m/s. | 0 or more | 6.54 |
| Gravity Scale | Gravity is multiplied by this during the wall jump. | 0 or more | 0.633 |
| No Control Time | Seconds after the kick before the stick steers. | 0 or more | 0.417 |