Long Jump
Jumps low and far from a crouching run. It crosses gaps no ordinary jump can.
Crouch at a run and jump: a low, very long jump. Gaps no ordinary jump crosses are built for it.
How it works
Changes no state: it only reports or reacts.
Happens on: jump early in a crouch slide, or in a roll, from Slide and any low state. Its flight forbids pounds.
Long Jump: jump in the first moments of a crouch slide while still moving fast, and the character leaps far and low, as in classic 3D platformers. The take-off multiplies the forward speed (capped, also backwards, which the original forgot), the flight falls at half gravity with a higher forward cap, and allows a ledge grab but no ground pound. Letting go of jump early cuts it short. A jump out of another low move (a Roll) is a long jump too (modern 3D platformers). Numbers from the classic 3D platformer study (D33).
Combine it
- Needs: Slide. The Inspector warns while one is missing.
- Jump rank 46: when a jump starts, the highest-ranked shape that applies chooses its launch.
- Used by the presets: Retro Platformer, Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Window | Seconds after the crouch slide starts during which jump is a long jump (16 frames in the original). | 0 or more | 0.533 |
| Minimum Speed | Slowest forward speed that still long jumps, m/s. | 0 or more | 3.375 |
| Speed Scale | The forward speed is multiplied by this on take-off. | 0 or more | 1.5 |
| Speed Add | Added to the forward speed on take-off, after the multiplier, m/s. | 0 | |
| Launch Cap | Fastest take-off speed, forwards or backwards, m/s. | 0 or more | 16.2 |
| Max Speed | Fastest forward speed in the flight, m/s. | 0 or more | 16.2 |
| Air Acceleration | Air steering is multiplied by this during the long jump. | 0 or more | 1 |
| Height | Top of the jump above the take-off point, metres. | 0 or more | 2.7 |
| Gravity Scale | Gravity is multiplied by this during the long jump. | 0 to 1 | 0.5 |
| Height Control | The jump button chooses the height (classic 3D platformers); off for a fixed height (modern 3D platformers). | On |