Spin
Spins the character when the stick is circled. It starts the high, floaty spin jump.
A short spin started by circling the stick: a little slower, and the start of the high, floaty spin jump.
SpinHow it works
An action of Walking. Starts only when Stick Twirl asks, on: stick twirl. Ends when its time is up, then the Walking mode.
Happens on: jump in a spin, from Spin.
Spin: a short twirl on the ground, as in modern 3D platformers (Stick Twirl starts it from a circled stick). For duration the character spins along at a low speed that follows the stick, the body facing the way it moves; faster speed brought in fades away. Jumping out of it is a spin jump: high, slow to rise and fall, and with little horizontal speed. A ground pound in a spin jump drops at once (a spin-pound). It only starts when another module asks for it.
The motor's Body Facing must be States. Numbers from the modern 3D platformer measurements (D44).
Combine it
- Needs: Air Move. The Inspector warns while one is missing.
- Priority 19: when several states could run, the highest priority wins (see How modules combine).
- Jump rank 44: when a jump starts, the highest-ranked shape that applies chooses its launch.
- Body facing: works with characters whose body faces States.
- Used by the presets: Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Duration | Seconds the spin lasts. | 0 or more | 1.517 |
| Max Speed | Fastest spin speed, m/s; faster speed brought in fades to it. | 0 or more | 6.1 |
| Stick Speed | Speed the stick drives the spin toward at full tilt, before the cap, m/s. | 0 or more | 7.6 |
| Kept Per Second | Share of the speed kept every second, as it moves toward the stick's speed. | 0 to 1 | 0.046 |
| Jump Speed | Upward speed of a spin jump, m/s. | 0 or more | 14.9 |
| Jump Gravity Scale | Gravity is multiplied by this during a spin jump. | 0 or more | 0.267 |
| Jump Max Speed | Fastest horizontal speed in a spin jump, m/s. | 0 or more | 6.1 |