Presets
A preset is a recipe of modules for one genre, saved as a prefab variant of a shared base, so its Inspector shows in bold exactly what the genre changes.
| Preset | What it plays like | Genre reference |
|---|---|---|
| Arena Shooter | Fast and momentum based: 10 m/s on the ground, strafe jumping and bunny hopping in the air. | Quake (1996) and Quake III Arena (1999) |
| Competitive Shooter | Precise and slow: 6.35 m/s, counter-strafing stops at once, sharp air turns. | Counter-Strike (1999) and its successors |
| Surf | The Competitive Shooter with community surf servers' air acceleration: ride steep ramps. | Counter-Strike: Source surf servers (2005) |
| Retro Platformer | The late-1990s 3D platformer: the body turns toward the stick; single, double, triple jump, flips, long jump, wall kick, ground pound. | Super Mario 64 (1996) |
| Modern Platformer | The modern 3D platformer: generous air control, held jumps, rolls, dives, spins, wall jumps, no fall damage. | Super Mario Odyssey (2017) |
| Traversal Adventure | Getting through the level is the puzzle: a quick, forgiving run, sprint, mantle, marked ledges to climb with an assisted jump. | Uncharted (2007) and Tomb Raider (2013) |
| Action RPG | Movement is part of the fight: heavier, stamina for sprinting and rolling, lock-on, no ledge grab. | Dark Souls (2011) |
The presets are in the Presets and Gyms sample's Presets folder. Duplicate one to start
your own genre. They are the recipes in CharacterRecipes saved as prefabs. Each module page lists the
presets that use it.