CMCharacter Modules 0.1.0

Presets

A preset is a recipe of modules for one genre, saved as a prefab variant of a shared base, so its Inspector shows in bold exactly what the genre changes.

PresetWhat it plays likeGenre reference
Arena ShooterFast and momentum based: 10 m/s on the ground, strafe jumping and bunny hopping in the air.Quake (1996) and Quake III Arena (1999)
Competitive ShooterPrecise and slow: 6.35 m/s, counter-strafing stops at once, sharp air turns.Counter-Strike (1999) and its successors
SurfThe Competitive Shooter with community surf servers' air acceleration: ride steep ramps.Counter-Strike: Source surf servers (2005)
Retro PlatformerThe late-1990s 3D platformer: the body turns toward the stick; single, double, triple jump, flips, long jump, wall kick, ground pound.Super Mario 64 (1996)
Modern PlatformerThe modern 3D platformer: generous air control, held jumps, rolls, dives, spins, wall jumps, no fall damage.Super Mario Odyssey (2017)
Traversal AdventureGetting through the level is the puzzle: a quick, forgiving run, sprint, mantle, marked ledges to climb with an assisted jump.Uncharted (2007) and Tomb Raider (2013)
Action RPGMovement is part of the fight: heavier, stamina for sprinting and rolling, lock-on, no ledge grab.Dark Souls (2011)

The presets are in the Presets and Gyms sample's Presets folder. Duplicate one to start your own genre. They are the recipes in CharacterRecipes saved as prefabs. Each module page lists the presets that use it.

Additional resources