Gyms
Every preset has a gym: a small level laid out like a level of its genre, where every module of the preset has its place.
| Gym | Laid out like |
|---|---|
| Arena Shooter | an arena on three levels: a corridor only strafe jumping crosses before its shutter closes, a lava pit, a jump pad, a lift. |
| Competitive Shooter | a bomb site: a doorway to counter-strafe at, boxes to jump onto, a canal, a freight lift. |
| Surf | a staged surf map: a lobby, then troughs of steep ramps to ride. |
| Retro Platformer | a mountain course: a terrace only the triple jump reaches, a chasm for the long jump, a chimney to wall kick up. |
| Modern Platformer | a town plaza and its rooftops: rolls, spin jumps, ground pound jumps, wall jumps. |
| Traversal Adventure | a ruins expedition: broken bridges, marked ledges, a leap of faith. |
| Action RPG | a castle loop back to a bonfire, with a shortcut opened from the far side, a fog gate and an arena. |
- The gyms are in the Presets and Gyms sample's
Gymsfolder. Open one and press Play. The panel on the right lists the sections and what to try in each. - The gyms are built from CSG brushes, so install the CSG Brush package to see and edit them.
- Challenges are coloured by the preset's Capability Card: green comfortable, yellow hard, red impossible.