CMCharacter Modules 0.1.0

Gyms

Every preset has a gym: a small level laid out like a level of its genre, where every module of the preset has its place.

GymLaid out like
Arena Shooteran arena on three levels: a corridor only strafe jumping crosses before its shutter closes, a lava pit, a jump pad, a lift.
Competitive Shootera bomb site: a doorway to counter-strafe at, boxes to jump onto, a canal, a freight lift.
Surfa staged surf map: a lobby, then troughs of steep ramps to ride.
Retro Platformera mountain course: a terrace only the triple jump reaches, a chasm for the long jump, a chimney to wall kick up.
Modern Platformera town plaza and its rooftops: rolls, spin jumps, ground pound jumps, wall jumps.
Traversal Adventurea ruins expedition: broken bridges, marked ledges, a leap of faith.
Action RPGa castle loop back to a bonfire, with a shortcut opened from the far side, a fog gate and an arena.
  • The gyms are in the Presets and Gyms sample's Gyms folder. Open one and press Play. The panel on the right lists the sections and what to try in each.
  • The gyms are built from CSG brushes, so install the CSG Brush package to see and edit them.
  • Challenges are coloured by the preset's Capability Card: green comfortable, yellow hard, red impossible.

Additional resources