CMCharacter Modules 0.1.0

Character Trigger Events

Kind: World component · Add Component: Character Modules > World > Character Trigger Events

Calls Unity events when a character enters or leaves. Designers wire reactions without code.

Calls Unity events when a character enters or leaves a volume, so designers wire reactions in the Inspector without code.

Inspector
▼Character Trigger Events⋮
Entered(no listeners)
Exited(no listeners)
The Character Trigger Events component in the Inspector, with its defaults.
Origin. Unity's UnityEvents.

How it works

A trigger volume with Entered and Exited events for the Inspector: a checkpoint, a door that opens as you come near, a hoop to jump through (with a Character Filter set to In Air).

Properties

PropertyDescriptionRangeDefault
EnteredCalled when a character comes inside.(no listeners)
ExitedCalled when a character leaves.(no listeners)

Additional resources