Character Trigger Events
Kind: World component · Add Component: Character Modules > World > Character Trigger Events
Calls Unity events when a character enters or leaves. Designers wire reactions without code.
Calls Unity events when a character enters or leaves a volume, so designers wire reactions in the Inspector without code.
Inspector
▼Character Trigger Events
Entered(no listeners)
Exited(no listeners)
Origin. Unity's UnityEvents.
How it works
A trigger volume with Entered and Exited events for the Inspector: a checkpoint, a door that opens as you come near, a hoop to jump through (with a Character Filter set to In Air).
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Entered | Called when a character comes inside. | (no listeners) | |
| Exited | Called when a character leaves. | (no listeners) |