Running Jump
Kind: Modifier · Add Component: Character Modules > Modifiers > Running Jump
Adds part of the run speed to the jump. Running at an obstacle beats standing at it.
A jump at speed goes higher: part of the run speed is added to it. Running at an obstacle beats standing at it.
Inspector
▼Running Jump
CharacterCharacter (Character Motor)
Speed Bonus0.25
Speed Kept0.8
Bonus From0
Bonus Up To0
Origin. Super Mario 64 (1996).
How it works
Changes Jump: run speed adds height.
Running Jump: the faster the character runs, the higher it jumps: a share of its forward speed is added to the take-off speed. Taking off also trades some forward speed away. The classic 3D platformer adds a quarter of the forward speed and keeps 80 % of it. Jumps that ignore bonuses (a triple jump) are not changed upward.
Combine it
- Needs: Jump. The Inspector warns while one is missing.
- Used by the presets: Retro Platformer, Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Speed Bonus | Share of the forward speed added to the take-off speed. | 0 or more | 0.25 |
| Speed Kept | Share of the horizontal speed kept on take-off. | 0 to 1 | 0.8 |
| Bonus From | Forward speed below this adds nothing, m/s. | 0 or more | 0 |
| Bonus Up To | Forward speed above this adds no more, m/s. 0: no limit. | 0 or more | 0 |