Jump Chain
Makes each jump higher when landed jumps follow in rhythm. Timing is rewarded with height.
Jumping again right after landing makes a bigger jump: single, double, triple. Rhythm and speed are rewarded with height.
How it works
Changes no state: it only reports or reacts.
Happens on: jump soon after landing. Its flight forbids hanging.
Jump Chain: land and jump again quickly, and the next jump is bigger: single, double, triple, as in classic 3D platformers. The window is short while running and a little longer when standing still. A triple jump needs speed, always goes the same height, and cannot be cut short. Landing from a triple starts over. Falling off a ledge counts as a single, so landing from it allows a double; touching down without really falling (a spawn) does not.
Heights are the top of each jump from a standing start; Running Jump adds to them. Numbers from the classic 3D platformer study (D33).
Combine it
- Needs: Jump. The Inspector warns while one is missing.
- Jump rank 10: when a jump starts, the highest-ranked shape that applies chooses its launch.
- Used by the presets: Retro Platformer, Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Double Jump Height | Top of a double jump from a standing start, metres. | 0 or more | 4.09 |
| Triple Jump Height | Top of a triple jump, metres. Speed does not change it. | 0 or more | 7.09 |
| Double Launch Speed | Take-off speed of a double jump, m/s, instead of working it out from its height. 0: from the height. | 0 or more | 0 |
| Triple Launch Speed | Take-off speed of a triple jump, m/s. 0: from its height. | 0 or more | 0 |
| Double Bonus Share | Share of Running Jump's bonus a double jump gets. | 0 or more | 1 |
| Triple Height Control | A triple jump's height can be chosen by the jump button, as the others' (modern 3D platformers). | Off | |
| Triple Gravity Scale | Gravity is multiplied by this during a triple jump (a floatier triple with less than 1). | 0 or more | 1 |
| Triple Minimum Speed | Slowest forward speed that turns a third jump into a triple, m/s. | 0 or more | 6.75 |
| Running Window | Seconds after landing during which the next jump chains, while moving. | 0 or more | 0.133 |
| Standing Window | Seconds after landing during which the next jump chains, with the stick let go. | 0 or more | 0.267 |
| Minimum Fall Speed | A landing without a jump before it chains only if the character came down at least this fast, m/s. | 0 or more | 1 |