Pass Through Trigger
Kind: World component · Add Component: Character Modules > World > Pass Through Trigger
Counts only when passed all the way through. Hoops and rings reward a clean jump.
Counts only when the character passes all the way through it, such as a hoop or a ring.
Inspector
▼Pass Through Trigger
Both WaysOn ▾
Passed(no listeners)
Origin. Rings to fly through in Pilotwings (1990) and Super Mario 64 (1996).
How it works
Counts a character that goes through the volume: in on one side, out on the other, sides taken along this object's forward axis. Going in and coming back out the same way, say after bumping the top of a hoop, does not count. A finish line, a hoop, a doorway checkpoint.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Both Ways | Count passing in both directions. Off: only along this object's forward axis. | On | |
| Passed | Called when a character comes out on the other side. | (no listeners) |