Stick Twirl
Kind: Modifier · Add Component: Character Modules > Modifiers > Stick Twirl
Notices the stick circled quickly. It is how the player starts a spin.
Notices when the stick is circled quickly, twice, and starts the spin.
Inspector
▼Stick Twirl
CharacterCharacter (Character Motor)
Sweep630
Window1.167
Minimum Tilt0.5
Buffer0.5
Origin. Super Mario Odyssey (2017).
How it works
Changes Spin: a stick twirl starts it.
Stick Twirl: circling the stick about twice, quickly, starts a Spin, as in modern 3D platformers. It adds up how far the tilted stick turns, one way, over the last window; a twirl spotted while a spin cannot start (in the air, mid-move) is kept for buffer, so it starts on landing. Only from walking or standing. Numbers from the modern 3D platformer measurements (D44); how the sweep is measured is this package's own.
Combine it
- Needs: Spin. The Inspector warns while one is missing.
- Used by the presets: Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Sweep | Degrees the stick must turn, one way, to count as a twirl. | 0 or more | 630 |
| Window | The sweep must happen within this many seconds. | 0.01 or more | 1.167 |
| Minimum Tilt | The stick counts while tilted at least this far, 0 to 1. | 0 to 1 | 0.5 |
| Buffer | Seconds a twirl is kept while a spin cannot start yet. | 0 or more | 0.5 |