Ground Pound
Hangs in the air, then drops straight down. Landings are exact, and heavy switches can be pressed.
Stopping in the air, hanging for a moment, then dropping straight down hard. It lands exactly where you aimed, presses switches that need force, and starts the ground pound jump.
Ground PoundHow it works
An action of Falling that leads to Walking. Starts from the Falling mode and Jump, on: Crouch. Committed until it lands; its kind of air move is pound, which a flight may forbid. Ends just after landing, then the Walking mode.
Ground Pound: press crouch in the air to stop dead, hang for a moment, then drop straight down fast, as in classic 3D platformers. Landing holds the character still briefly. It cannot be steered or interrupted, except by water. A flight whose rules forbid it (a long jump) cannot start one. Lands hard enough to press a hard-landing Pressure Pad. A Lunge can interrupt it. A flight whose rules ask for it (a spin jump) pounds at once, without the wind-up. Numbers from the classic 3D platformer study (D33).
Combine it
- Needs: Air Move. The Inspector warns while one is missing.
- Priority 25: when several states could run, the highest priority wins (see How modules combine).
- Used by the presets: Retro Platformer, Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Windup | Seconds of the wind-up: rising, then hanging still. | 0 or more | 0.5 |
| Rise Time | Seconds of the wind-up spent rising. | 0 or more | 0.333 |
| Rise | How far the wind-up lifts the character, if there is room, metres. | 0 or more | 1.24 |
| Drop Speed | Downward speed the drop starts at, m/s. Gravity then takes it to the air state's fastest fall. | 0 or more | 16.9 |
| Landing Time | Seconds the character is held still after landing. | 0 or more | 0.2 |
| Fall Speed Limit | Fastest drop, m/s. 0: the air state's fastest fall. | 0 or more | 0 |
| Instant Drop Speed | Downward speed a pound without wind-up starts at (a spin-pound, set by the flight's rules), m/s. | 0 or more | 27.8 |