Bunny Hopping
Jumps again on the moment of landing, before friction slows you. Speed built in the air is kept.
Holding jump jumps again on the very step of landing, before friction slows the character. With strafe jumping it keeps building speed; without it, every landing loses it.
How it works
Changes Jump: Jump held on landing jumps before friction.
Bunny Hopping: a jump that is held when the character lands happens on the landing step itself, before friction has a chance to slow the character down, so speed gained in the air carries into the next jump.
Classic arena shooter behaviour (Auto Hop off): one hop per press. The jump re-arms only after the button was let go, so the player has to press again before each landing. Auto Hop on: holding the button keeps hopping, like the auto-hop server option of competitive tactical shooters.
Combine it
- Needs: Jump. The Inspector warns while one is missing.
- Used by the presets: Arena Shooter.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Auto Hop | Holding jump keeps hopping. Off: release and press again for every hop (classic arena shooters). | Off |