Box Hull
Gives the character a box shape that never turns. Edges and doorways behave exactly, which competitive players rely on.
The character's shape as a box that never turns. Corners stay corners: the character fits exactly through doorways of its width and stands on ledges up to its very edge, which competitive play relies on.
How it works
Axis-aligned box, the shape of players in classic arena shooters and older PC shooters.
Good: the flat bottom stands fully on ledges and stair edges, step height is exact, and the shape lines up with brush grids. Changing stance is just changing the height. Watch out: the box never turns with the view, so it snags on the corners of rotated geometry, and it is about 1.41 times wider along the diagonal than along an axis. Doorways must allow for the diagonal.
Combine it
- Used by the presets: Arena Shooter, Competitive Shooter, Surf.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Collision Mask | Layers the character collides with. | Default, TransparentFX, 3, Water, UI, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 | |
| Skin | Gap kept between the hull and the world so that sweeps never start inside a collider, metres. | 0.001 or more | 0.01 |
| Size | Width (x), height (y) and depth (z) of the box, metres. The feet are at the bottom centre. | (0.8, 1.8, 0.8) |