CMCharacter Modules 0.1.0

Ground Pound Jump

Kind: Modifier · Add Component: Character Modules > Modifiers > Ground Pound Jump

Jumps very high just as a ground pound lands. It reaches the highest ledges.

Jump just as a ground pound lands: a very high jump up. High ledges are built for it.

Inspector
▼Ground Pound Jump⋮
CharacterCharacter (Character Motor)
Window0.3
Up Speed29.3
The Ground Pound Jump component in the Inspector, with its defaults.
Origin. Super Mario Odyssey (2017).

How it works

Changes no state: it only reports or reacts.

Happens on: jump as a pound lands.

Ground Pound Jump: jump right after a ground pound lands, and the character springs straight up, high, as in modern 3D platformers. A fixed height (letting go does not cut it), no forward speed to start with, steerable. Numbers from the modern 3D platformer measurements (D44); the timing window is not published and is a choice.

Combine it

  • Needs: Ground Pound. The Inspector warns while one is missing.
  • Jump rank 42: when a jump starts, the highest-ranked shape that applies chooses its launch.
  • Used by the presets: Modern Platformer.

Properties

PropertyDescriptionRangeDefault
CharacterThe character this module belongs to. Drag its Character Motor here.None
WindowSeconds after the pound lands during which jump is a ground pound jump.0 or more0.3
Up SpeedUpward take-off speed, m/s.0 or more29.3

Additional resources