Ground Pound Jump
Kind: Modifier · Add Component: Character Modules > Modifiers > Ground Pound Jump
Jumps very high just as a ground pound lands. It reaches the highest ledges.
Jump just as a ground pound lands: a very high jump up. High ledges are built for it.
Inspector
▼Ground Pound Jump
CharacterCharacter (Character Motor)
Window0.3
Up Speed29.3
Origin. Super Mario Odyssey (2017).
How it works
Changes no state: it only reports or reacts.
Happens on: jump as a pound lands.
Ground Pound Jump: jump right after a ground pound lands, and the character springs straight up, high, as in modern 3D platformers. A fixed height (letting go does not cut it), no forward speed to start with, steerable. Numbers from the modern 3D platformer measurements (D44); the timing window is not published and is a choice.
Combine it
- Needs: Ground Pound. The Inspector warns while one is missing.
- Jump rank 42: when a jump starts, the highest-ranked shape that applies chooses its launch.
- Used by the presets: Modern Platformer.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Window | Seconds after the pound lands during which jump is a ground pound jump. | 0 or more | 0.3 |
| Up Speed | Upward take-off speed, m/s. | 0 or more | 29.3 |