Step Smoothing
Kind: Module · Add Component: Character Modules > Step Smoothing
Smooths the camera over steps. Stairs look like a ramp instead of a jolt per step.
Smooths the camera and the body over steps, so climbing stairs looks like a ramp instead of a jolt per step. It changes only what is seen, never the movement.
Inspector
▼Step Smoothing
CharacterCharacter (Character Motor)
Duration0.12
Max Offset1
Origin. Quake III Arena (1999) smoothed the view over steps.
How it works
Step Smoothing: the simulation climbs or drops a stair step in one step, which on screen looks like a jolt or a fall. This spreads the change in height over a short time for everything drawn: the body (Facing Visual) and the camera rigs. The simulated position stays exact. Classic arena shooters smooth step-ups of the view the same way (200 ms); most modern controllers smooth both directions.
Combine it
- Used by the presets: Arena Shooter, Competitive Shooter, Surf, Retro Platformer, Modern Platformer, Traversal Adventure, Action RPG.
Properties
| Property | Description | Range | Default |
|---|---|---|---|
| Character | The character this module belongs to. Drag its Character Motor here. | None | |
| Duration | Seconds over which a step up or down is spread out on screen. The simulation still steps at once. | 0.01 or more | 0.12 |
| Max Offset | Largest height difference that is smoothed, metres. Bigger changes (teleports) show at once. | 0 or more | 1 |