Level pieces
Components for the level that the character reacts to.
| Water Volume | Marks water to wade or swim in. |
| Ladder Volume | Marks a ladder and the side to climb it from. |
| Kill Volume | Kills whatever enters it. |
| Damage Volume | Hurts while the character stays inside. |
| Jump Pad | Throws the character onto a target. |
| Pressure Pad | A plate pressed by standing, a heavy object or a hard landing. |
| Bump Trigger | A button pressed by running into it. |
| Pass Through Trigger | Counts only when passed all the way through. |
| Character Filter | Lets a trigger react only to some characters, or only in the air or on the ground. |
| Character Trigger Events | Calls Unity events when a character enters or leaves. |
| Character Surface | Gives a floor its own feel: ice, slow ground, soft landings. |
| Marked Ledge | Marks a ledge the character can hang from. |
| Lock On Target | Marks something the character can lock on to. |
| Character Brush | Gives CSG Brush pieces the same surface settings. |