Modules
Every module, grouped as you look for them. Each page says why the module exists, which game it comes from, how it combines, and what its properties do.
| The character | The Character Motor every module plugs into, and what describes it. |
| Shape and collision | The character's shape, how it moves through the level, and how it finds the ground. |
| Input | What drives the character: a player, or a script. |
| Modes | How the character moves where it is: on the ground, in the air, in water, climbing. |
| Actions | Things the character does: triggered, they run for a while and end. |
| Jump shapes and timing | Modifiers that give the Jump its shapes, and forgive the player's timing. |
| Movement feel | Modifiers that change how movement feels, without owning it. |
| Gameplay | Health, damage, dying and coming back; and what the world hears from the character. |
| Camera and presentation | What the player sees: the camera and the body. |
| Level pieces | Components for the level that the character reacts to. |
| Gym pieces | The pieces the gyms are built from. |