CMCharacter Modules 0.1.0

Modules

Every module, grouped as you look for them. Each page says why the module exists, which game it comes from, how it combines, and what its properties do.

The characterThe Character Motor every module plugs into, and what describes it.
Shape and collisionThe character's shape, how it moves through the level, and how it finds the ground.
InputWhat drives the character: a player, or a script.
ModesHow the character moves where it is: on the ground, in the air, in water, climbing.
ActionsThings the character does: triggered, they run for a while and end.
Jump shapes and timingModifiers that give the Jump its shapes, and forgive the player's timing.
Movement feelModifiers that change how movement feels, without owning it.
GameplayHealth, damage, dying and coming back; and what the world hears from the character.
Camera and presentationWhat the player sees: the camera and the body.
Level piecesComponents for the level that the character reacts to.
Gym piecesThe pieces the gyms are built from.